![]() You not even made her a nice doll this way you totally fucked it up. You virtually successfully killed every bit of important perceptional detail it partly looks worse than 8 bit now. I really wonder what was riding the lighting guy on that entire scene setup and making it so bad from its previous decent result and please that DOF is such a waste. ![]() "Ok wait i scan her, why not having some pink tripplefun with that cutie" How funny it would be while you watching this Video it's ringing and Riley Enters or Euphoria asking you "Hmm you like her don't you, she has some special skull don't you think ?" Sorry Mike it must be your fault i gonna revert the Bios still to be absolutely sure that not some strange 3rd party in your config is maybe extremely sensitive. Holodexxx Experimental 0.9.1 Studio = Stable Holodexxx Experimental 0.9.1 Home EP1/EP2 = unstable (Random Fatal Engine Errors most probably between animations, multiple choice dialog wheel) Holodexxx Riley,Marley, Home Beta EP1/EP2 = Stable ![]() Though a bit crazy that only really Holodexxx Experimental 0.9.1 Episodes would make problems and the older beta build is absolute stable in the Episodes and nothing else shows instability issues. I gonna revert the Bios and see if this is a Ryzen Memory instability issue. The whole studio worked without 1 crash EP2 right at the beginning after Euphoria appears the Indexed Curve Fatal error and another run just Fatal Error so far. So here we are back again on 4.24.3 this time on Ryzen lets see if we get the same fatal error orgy like on the experimental pre release 4.26.2 build I have to stability run through my entire Unreal 4 Library this unstable experience here wont let me sleep very well, but first the old Holodexxx Build pre pre release 4.26.2 to be exact 4.24.3. The Randomness of these Fatal Errors are making it really hard to understand at least this IndexCurve error seems to be bound to a very logic part in Unreals Code so the cause of the Fatal error should be rather easy reproducible and debugable.įirst time i experience also a Unreal Result Fatal Error out like crazy and especially in such pretty unpredictable Randomness. Though it is only Holodexxx Experimental for now which wanna make me go really crazy. Gonna test the older Holodexxx build now this is getting ridiculous oh man i hate my ryzen movement decision never had such problems on intel to fight with You don't have permission to view the spoiler content. PPS: Forget what i wrote in the PS it's not a power delivery issue this build is unstable as hell. ![]() PS: Yep all runs are stable now, forget everything i wrote about the Pre Release build unstable, it was entirely a Power Delivery problem with to much fluctuations on the Edge. Holodexxx is a interesting stability test case on the GPU power delivery side. So if you want to test the stability of your undervolting Holodexxx Experimental is the way to goġ00 % GPU utilization in Mafia 3,VAM and Wild-Life is not the same as 100% in Holodexxx The New Customizer only Option is even much more heavy it can kill the GPU driver and the overall screen output until a reboot when the GPU gets not enough Power. The Customizer in EP2 is a Scene where a Power shortage is bound to Fatal Error. So yeah this was interesting it was a Power Delivery instability the GPU is much higher utilized the overall Power on only P4 was not enough to keep it stable with the CPU/Memory the same time.ĮP 1 will fast Fatal Error if Power Delivery is not enough.
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